Ok, Massive post dump. This is my first post so need to get everything updated and set myself off running. I've got three projects going on at the moment for my Uni course; Major, Innovations and Masterclass. So first off is the Major project.
Major Project
The major project i'm working on is called Diva Dreams with
Olly Fisk. We're focusing on the look of the animation over the animating of the character. This is down to myself wanting to become a 3D modeller, so i'm doing all the modelling for the project and Olly wants to go into look development, so he's focusing on concept pieces, textures and lighting. We're both gonna share all the other jobs for the project. So I've modelled environments and the Diva character for the project so far, with the blend shapes for the Diva being worked on at the moment. Pictures below show the models I Created.
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Diva Model |
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Bar model, Textures by Olly Fisk |
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Bathroom Scene, Textures by Olly Fisk |
Innovations
The second project is my Innovations project. For the project I'm looking into a chameleon camouflage and I'm going to try to recreate it in Maya. I've Started Modelling the chameleon model, and tested two techniques to recreate the camouflage. The First was an image plane projection technique, which worked well, but it could make the model completely invisible. The second technique was a texture projection technique which I projected a texture through a light. This technique worked well because you were able to still see the model even thought the model and background have the same texture. The second technique I will be researching in more detail. The images below shows the two tests and a work in progress on the Chameleon model.
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Image Plane Projection |
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Light Texture Projection |
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Chameleon Model WIP |
Masterclass
Last but no means least the masterclass project. The Masterclass project I decided on was the Sony character design project. For this project I had to chose one of three imaginary videogames and design a character which would fit into the game world. The game I decided to go for was "The Monster Files" where I had to create a monster based on real life animals. After loads (and loads) of drawing I created Salientia (which means “to jump” in Latin). I created the concept designs needed and have been emailed off to the lecturer and Sony which I'm now awaiting feedback on. But on this christmas holiday I decided to get started on the base mesh of the model which I have nearly finished. Images below are from this project:
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some of the concept pictures for Salientia |
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Final Concept pictures for Salientia |
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Base mesh for Salientia, nearly finished |
That's pretty much everything up to date. Got a presentation on monday for the major project, which is for lectures and Kevan and Robyn Shorey from Dreamworks. So hoping for some good feedback from them.
Cya laters
Looking good dude! Have you looked into the faking refractions in Nuke yet (for Innovations) using the normal shader? Could mix it with the light projection to get an overall shape - like Randall, Monsters Inc, but then a slight shine on individual scales using the refraction fake. Stoked to see how it all turns out man!
ReplyDeleteNo I haven't yet. Definitely gonna have a look into that dude, thanks :)
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