Monday 1 April 2013

New website + Blog


Another quick update, I've just updated my website and now with added blog. Everything is going to be done on the website now, so this blog won't be getting updates anymore (It hasn't been anyways :P ) Got some new stuff to show off soon so keep your eyes open.

The website link is here.

Cya laters

Monday 23 July 2012

Up and Running

Just a quick update, my website is now up and running. Everything is basically sorted except the portfolio. Which will be done very soon (Hopefully). You can visit it here.

Cya laters

Wednesday 18 July 2012

That’s It

Well a lot has happen since the last update; I’ve finished the last two projects and done the exam. So that means no more Uni and now looking for a job.  I’ve completed a modelling, compositing and geranlist showreel, which I’ll post below.





I’m currently working on my website which should be up and running soon, so watch this space.

Cya laters

Friday 23 March 2012

Two down, Two to go



Since the last update i've handed in my Innovations project, called Camouflage in Animation. For this project I looked into how to create camouflage ability in Computer Animation. My aim was to create a camouflage ability without having to create any extra assets (e.g. textures) to make the character blend into its environment. I found four different techniques to achieve this, so working better than others. For the handin of the project I needed to create a video showing the artifacts which were created and a making of video. This video is shown below:


Only two projects left now, Animation and Major. 

Cya Laters

Sunday 5 February 2012

One Down Three To Go




Since the last update I’ve completed and handed in my Master Class project. The Master Class project was to design and create a monster for a imaginary game called “The Monster Files”. This was the brief s description the game “A weighty tome detailing all manner of abhorrent creatures that should not be. Create a disgusting, horrific beast to be included. (PS3 level fantastical style – take nature and disgustify it)” I was allowed 10,000 polys, four colour, normal and specular maps at a max of 512x512 resolution.

I had a meeting with the Martin Binfield from Sony to critique my model and to chat about the character. I got some great advice that helped me produced my final character. For part of the hand in I needed to create two videos, the first was the character in a T-pose with both wireframe and then in textured model. The second was the model textured in a dynamic pose. The videos below show both of the videos I created for the hand in. 




Other projects are going well, it’s the Innovations hand in next and I’m on schedule.

Cya laters

Thursday 5 January 2012

Getting me started

Ok, Massive post dump. This is my first post so need to get everything updated and set myself off running. I've got three projects going on at the moment for my Uni course; Major, Innovations and Masterclass. So first off is the Major project.


Major Project


The major project i'm working on is called Diva Dreams with Olly Fisk. We're focusing on the look of the animation over the animating of the character. This is down to myself wanting to become a 3D modeller, so i'm doing all the modelling for the project and Olly wants to go into look development, so he's focusing on concept pieces, textures and lighting. We're both gonna share all the other jobs for the project. So I've modelled environments and the Diva character for the project so far, with the blend shapes for the Diva being worked on at the moment. Pictures below show the models I Created.
Diva Model
Bar model, Textures by Olly Fisk
Bathroom Scene, Textures by Olly Fisk


Innovations 

The second project is my Innovations project. For the project I'm looking into a chameleon camouflage and I'm going to try to recreate it in Maya. I've Started Modelling the chameleon model, and tested two techniques to recreate the camouflage. The First was an image plane projection technique, which worked well, but it could make the model completely invisible. The second technique was a texture projection technique which I projected a texture through a light. This technique worked well because you were able to still see the model even thought the model and background have the same texture. The second technique I will be researching in more detail. The images below shows the two tests and a work in progress on the Chameleon model.

Image Plane Projection
Light Texture Projection
Chameleon Model WIP
Masterclass

Last but no means least the masterclass project. The Masterclass project I decided on was the Sony character design project. For this project I had to chose one of three imaginary videogames and design a character which would fit into the game world. The game I decided to go for was "The Monster Files" where I had to create a monster based on real life animals. After loads (and loads) of drawing I created Salientia (which means “to jump” in Latin). I created the concept designs needed and have been emailed off to the lecturer and Sony which I'm now awaiting feedback on. But on this christmas holiday I decided to get started on the base mesh of the model which I have nearly finished. Images below are from this project:


some of the concept pictures for Salientia
Final Concept pictures for Salientia
Base mesh for Salientia, nearly finished


That's pretty much everything up to date. Got a presentation on monday for the major project, which is for lectures and Kevan and Robyn Shorey from Dreamworks. So hoping for some good feedback from them. 

Cya laters