Since the last update I’ve completed and
handed in my Master Class project. The Master Class project was to design and
create a monster for a imaginary game called “The Monster Files”. This was the
brief s description the game “A
weighty tome detailing all manner of abhorrent creatures that should not be. Create
a disgusting, horrific beast to be included. (PS3 level fantastical style –
take nature and disgustify it)” I was allowed 10,000 polys, four colour, normal and specular maps at a max of
512x512 resolution.
I had a meeting with the Martin Binfield from
Sony to critique my model and to chat about the character. I got some great
advice that helped me produced my final character. For part of the hand in I
needed to create two videos, the first was the character in a T-pose with both wireframe
and then in textured model. The second was the model textured in a dynamic
pose. The videos below show both of the videos I created for the hand in.
Other
projects are going well, it’s the Innovations hand in next and I’m on schedule.
Cya
laters