Sunday, 5 February 2012

One Down Three To Go




Since the last update I’ve completed and handed in my Master Class project. The Master Class project was to design and create a monster for a imaginary game called “The Monster Files”. This was the brief s description the game “A weighty tome detailing all manner of abhorrent creatures that should not be. Create a disgusting, horrific beast to be included. (PS3 level fantastical style – take nature and disgustify it)” I was allowed 10,000 polys, four colour, normal and specular maps at a max of 512x512 resolution.

I had a meeting with the Martin Binfield from Sony to critique my model and to chat about the character. I got some great advice that helped me produced my final character. For part of the hand in I needed to create two videos, the first was the character in a T-pose with both wireframe and then in textured model. The second was the model textured in a dynamic pose. The videos below show both of the videos I created for the hand in. 




Other projects are going well, it’s the Innovations hand in next and I’m on schedule.

Cya laters